Where is the frantic factory in donkey kong




















Diddy must Chimpy Charge into the four number blocks to spell out the three numbers on the steel doors, one number at a time. If entered correctly, Diddy battles some enemies, temporarily with infinite Oranges and peanut ammo. The number combinations are: "", which summons two Mr. Dices and a Sir Domino, "", which summons two Robokremlings, and "", which summons a Robokremling and two Mechanical Zingers.

If each foe is defeated, Diddy wins a Golden Banana. At the end is a pit that leads him to a steel platform in the Storage Room. Diddy must Simian Slam on a Kong Switch to the right.

This summons two floating vines and a Bonus Barrel, leading to a " Beaver Bother " minigame, for twenty seconds. Diddy must jump into the barrel and complete the mini-game for a Golden Banana. The blueprint held by a red-haired Kasplat is located on the right side of the "Production" room.

After the Production Room machinery has been turned on, Lanky must head down there and hit his Kong Switch next to a platform moving up and down. He then has to climb up the room until reaching a pipe preceding to DK's Kasplat. Lanky must use his OrangStand move to climb on it to an alcove with the Golden Banana. Lanky must go to the Storage Room and use his OrangStand move to climb up a water pipe. If Lanky completes the mini-game, he wins a Golden Banana.

A glass door then opens, and he can enter a room. Inside is a green switch that Lanky needs to Simian Slam on to. A red Kritter pops out of different colored barrels in a pattern, burping. Lanky must memorize which colored barrels it popped out of in order; he must then Simian Slam the differently colored piano keys in an identical color pattern. The piano has six keys, individually labelled from A to F. This process is done five times.

After each turn, the Kritter pokes out of another colored barrel, and Lanky has to Simian Slam on another piano key. Lanky is rewarded a Golden Banana if he successfully plays the color pattern five times. She must climb up the room until after passing three conveyor belts. Tiny must head into the room with a Donkey Kong arcade cabinet and jump into a Kong Barrel to use her Mini-Monkey move. She must then climb up boxes and walk down a narrow pathway leading to an air duct.

She then must walk through to find a Golden Banana, which will cause the bars to rise. Tiny must navigate to a ledge with a Kong Barrel in the Testing Room, and she must jump into it to use her Mini Monkey move. She must then walk into a tunnel, turn back to normal size, and Simian Slam a Kong Switch to play a game of darts. She must then bring out her Feather Bow and shoot at the picture on the spinner corresponding with the one depicted on the "NEXT" poster. If she hits the incorrect picture, each check mark are removed and she has to restart the game.

Banana 5 : In the room where there are purple coins around a pole, there is also a purple Krusha. Defeat it to get a Blueprint. Banana 1 : Pound the Lanky switch. Banana 2 : In the block room, use your new balloon special move to float to a bonus barrel. Use your special handstand walk to reach a switch that will free him and a banana. Just memorize and repeat the tunes. Complete it for a banana. Banana 5 : In the large room where there are the various puzzles for the Kongs is a blue Krusha who is holding the Blueprint.

Banana 1 : Pound the Chunky switch. Banana 2 : Locate a metal grate, and use your new punch move to smash through it. Inside is a bonus barrel. Banana 3 : Once again smash a metal grate to enter a small room with three platforms. Once the exit is used, the Kongs can no longer climb back up through this pipe.

Universal Conquest Wiki. Rool's Mobile Island Fortress. Donkey Kong DK can blast the coconut switch beside the electrical house by the Production Room's machine. Dk can go in a Gorilla Grab the switch to turn on the Factory's main core. He'll receive a Golden Banana if done. Once the power is on, the gate in front of Bananaporter 4 will open and DK can use strong Kong to make his way through various mechanical engines to the Golden Banana.

DK's Kasplat is near the tip of the core. DK can blast him with his Coconut Shooter to grab the blueprint. Diddy can go up there and spring on his pad to a Golden Banana.

Once won, he can win a Golden Banana. By chimpy charging various numbers, the corusponding door will flourish mechanical enemies. Once each of the door's enemy supply is out a Golden Banana will appear. Down the hall by the ABC blocks, in the elevator quarter, Diddy can demolish his Kasplat for a blueprint.

Play and win that bonus game to find a golden banana to call your own. A blueprint guardian paces around the base of one of the rooms. Tiny can defeat him to earn a blueprint she can give Snide for the golden banana she wants. Lanky Kong Climb up a duct using the handstand in order to free Chunky, then take the golden banana he leaves behind.

Play the music in the order of the example several times, and you'll win a golden banana. Some of the tunes get rather long, but you can do it! Find a pad for Lanky at the base of the room with the building blocks, and float to the top of the block tower to find a barrel that will allow the monkey to earn a golden banana if he wins the game.

On the floor of the production room is a switch Lanky can slam. Once he does that, he should teleport up using the number 4 teleporter, then handstand up some ducts to find his reward in the form of a golden banana.

He'll be happy to give you a blueprint if you beat the snot out of him, and of course Snide will be pleased to give you a golden banana to reward your efforts. Chunky Kong Punch down a gate to find a room that has a switch with Chunky's face on it. Hit the switch and break a? Chunky has to hit a switch at the base of the production room, then he must warp to the top using teleporter number 4.



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